WebGL

Thursday, 8:00 PM

HTML 5 has introduced us to the Canvas API, 2D graphics and the pleasures of plugin-free video and audio playback. One of the next hurdles we will face is native support for 3D graphics for simulations, visualizations and games.

WebGL is an exciting browser-based, plugin-free, hardware accelerated 3D that is starting to show up in games, data visualization, interactive websites and more.

This will be an example-driven talk that will cover the basics of 3D graphics, WebGL and how it is being used on the Web.

About Brian Sletten

Brian Sletten

Brian Sletten is a liberal arts-educated software engineer with a focus on forward-leaning technologies. His experience has spanned many industries including retail, banking, online games, defense, finance, hospitality and health care. He has a B.S. in Computer Science from the College of William and Mary and lives in Auburn, CA. He focuses on web architecture, resource-oriented computing, social networking, the Semantic Web, data science, 3D graphics, visualization, scalable systems, security consulting and other technologies of the late 20th and early 21st Centuries. He is also a rabid reader, devoted foodie and has excellent taste in music. If pressed, he might tell you about his International Pop Recording career.

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