As powerful as WebGL is, it is a low-level toolkit. Trying to build sophisticated worlds with it is difficult and time-consuming. One way to solve the problem is to use a scene graph-based framework that does a lot of the heavy lifting for you. OSG.js is just such a framework that uses WebGL under the hood and is based upon OpenSceneGraph, the widely-used open source 3D scene graph system.
This talk will introduce you to the basics of scene graphs and provide several jaw-dropping examples of OSG.js in action.
Brian Sletten is a liberal arts-educated software engineer with a focus on forward-leaning technologies. His experience has spanned many industries including retail, banking, online games, defense, finance, hospitality and health care. He has a B.S. in Computer Science from the College of William and Mary and lives in Auburn, CA. He focuses on web architecture, resource-oriented computing, social networking, the Semantic Web, data science, 3D graphics, visualization, scalable systems, security consulting and other technologies of the late 20th and early 21st Centuries. He is also a rabid reader, devoted foodie and has excellent taste in music. If pressed, he might tell you about his International Pop Recording career.
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